It’s great in one way, because you are rarely left cruising the map without purpose. When I would successfully escape one group of cops, after about a 10-second break of zooming at top speed, another cop would spot me, and we were back in the chase. Playing as a racer, you should expect to get lit up by the cops about every quarter mile. If you’re not a fan of the cops-‘n’-robbers-inspired mode, consider this a warning: You’re going to be doing a lot of Hot Pursuit in this game. Need for Speed: Hot Pursuit-based gameplay is obviously a big part as well, and it’s as enjoyable as it has ever been.
The risk-and-reward mechanic of Burnout is definitely present: Pulling certain maneuvers or putting yourself in dangerous situations earns you more nitrous for boost and cash to bank later on in the garage. Constant chasing and evadingĭriving is a mix of concepts from both the series’ many prequels as well as some of Criterion’s previous games. I appreciate that when a human player happens to be near me, the only choice that requires my input is if I want to change direction to break off from what I am doing to chase them. Even when the All Drive alert system tells me a player is nearby, it isn’t a jarring event that changes my experience.
My single-player experience isn’t interrupted just because someone happened to connect to the session. Rivals isn’t the first game to utilize a free-roaming concept, but it’s the first one I’ve played where single-player and multiplayer are integrated so that they aren’t distinct modes. The only time it pulls you into a menu is when you enter your garage to make upgrades or bank rewards. The pace always flows from one event or objective to the next without interruption. This sort of on-the-road system of starting modes, challenging human players, and completing single-player objectives in one active environment makes Rivals progression feel much more lively. Anything related to starting a driving event takes place on the road among the living, breathing, driving ecosystem, and anyone driving by can join almost every mode that involves multiple vehicles.
#NFS RIVALS PC UPDATE PS4#
It will release on PC, PS3, Xbox 360 and Xbox One on November 22 in the UK and on PS4 November 29.In Need For Speed: Rivals, single-player and multiplayer modes are no longer options separated by a menu tree they coexist inside the active game. Game’s out on PC, PS3, PS4, and Xbox 360 November 19 in North America and on Xbox One November 22. You can have a better look at progression through the video posted for it last week.
#NFS RIVALS PC UPDATE PLUS#
Plus with the ability to unlocknew cars every time you complete a Speedlist or Assignment, you will constantly have new vehicles to try out when speeding around Redview County - which is "bigger than Most Wanted" and contains well over 100 miles of open roads designed specifically for driving over 200mph. This will give you the opportunity to constantly challenge yourself to get better. Also, for the first time in the series, the game will track how long it takes for you to complete a whole set of objectives. "After completing the narrative you can then go back and complete the other Assignments and Speedlists that you haven’t attempted yet."īeyond the two different career paths and narratives associated with Cop and Racer, the game tracks your max speed and jump distances on different roads. As a Cop, your Assignments differ by Patrol, Enforcer and Undercover, and as a mysterious Racer named Zephyr you’ll complete different Race, Pursuit and Drive Speedlists, and drawing the attention of the police force while you’re at it. "While the narrative helps push you through the game, how you pick your Assignments and Speedlists is totally up to you. "Within each career there are three sets of Assignments for Cops or Speedlists for Racers, that will progress you through the narrative," The answer to the latter is yes.Īs in Hot Pursuit the progression cap is there, but it works differently due to the two distinct careers playable through in the game: Cop and Racer.
These questions range from replay value to whether or not there is a progression cap. Need for Speed: Rivals questions regarding progression in the game have been answered by Ghost Games.